Press kit
Space Station Mayhem: press kit
First-person zero-g physics comedy: fix the station, meet the quota and catch the shuttle, solo or with a crew on your local network. Coming to Steam.
Fact sheet
- Title
- Space Station Mayhem
- Developer
- TBA
- Publisher
- Space Radar
- Status
- Coming soon · Coming to Steam
- Platforms
- Steam, WindowsWindows, through Steam. The store page is not open yet; system requirements will be published with it.
- Release
- TBA
- Price
- TBA
- Genres
- Physics, Comedy, Simulation, First-person, Co-op
- Modes
- Single-player
Local network co-op, built for a crew of up to four
Online co-op through Steam: in development - Engine
- Godot 4.6
- Languages
- English
Description
A zero-gravity workplace comedy about keeping a space station running. Barely.
- Zero-g movement. Thrust in six directions, brake, and hold a handrail. Flight assist damps your drift, or switch it off and coast the way Newton intended.
- Hands that push back. Grab, carry, throw, shove and kick. Heavy things lag behind you, and every throw sends you the other way.
- Real chores, step by step. Jobs are sequences of physical steps on real controls: switches, latches, valves, bolts, and parts you have to go and fetch. The order matters.
- A station of working rooms. The hub, the galley, hygiene, engineering and a two-part airlock with a suit room. Each has its own devices, its own job and its own way of going wrong.
- The work week. Five shifts, Monday to Friday: a rising quota, a daily memo, written warnings and a verdict card at the end. Seeded, with a Daily Week that is the same for everyone.
- Incidents and chain reactions. Fifteen kinds of incident, and rooms that share power and ventilation, so a mistake in one room becomes an alarm in another.
- The emergency purge. One big red button. Hold it, or let a giant floating foam wrench find it. The physics decides, and the payslip remembers.
- Local network co-op. Share the station with a crew over a local network, one player hosting: same contract, same incidents, same payslip. Online co-op through Steam is in development.
Downloads
Header capsule (Steam size)JPEG, 920×430, 41 kB
Hero imageJPEG, 1920×1080, 220 kB
LogoPNG, 2000×678, 75 kB
Logo, horizontal (SVG, for dark backgrounds)SVG, 208 kB
Logo, stacked (for dark backgrounds)PNG, 2000×1595, 105 kB
Mark: PIP the mascotPNG, 1024×1192, 66 kB
Key art (Steam main capsule size)PNG, 1232×706, 103 kB
Key art, verticalPNG, 748×896, 93 kB
Small capsulePNG, 462×174, 24 kB
Screenshot 1: Lunch Rush in the galley, task one of six, with the shuttle clock running.JPEG, 1920×1080, 200 kB
Screenshot 2: Routine Maintenance: three circuits dead, and a fuse holder that is still live.JPEG, 1920×1080, 224 kB
Screenshot 3: Plumbing Day. The status screen reads SERVICE DUE.JPEG, 1920×1080, 290 kB
Screenshot 4: Engineering from the door. The floor mat reads STAND HERE. THINK FIRST.JPEG, 1920×1080, 236 kB
Screenshot 5: The airlock panel at the end of a cycle: gauge at vacuum, five stage lamps green.JPEG, 1920×1080, 195 kB
Screenshot 6: The suit room: helmets on top, tethers on the right.JPEG, 1920×1080, 214 kB
Screenshot 7: Staff Shuttle 9 at its stop off the outer hatch.JPEG, 1920×1080, 153 kB
Screenshot 8: The station in orbit, engineering module nearest.JPEG, 1920×1080, 232 kB
Screenshot 9: The emergency purge, set off by the wrench. A frame from the trailer.JPEG, 1920×1080, 254 kB
Screenshot 10: Co-op with two game clients on a local network: a colleague, shortly after the kick. A frame from the trailer.JPEG, 1920×1080, 233 kB
Screenshot 11: The field tablet: tasks, map, crew, incident log, controls.JPEG, 1920×1080, 233 kB
Screenshot 12: The end-of-week verdict card, shown with a sample week.JPEG, 1920×1080, 264 kB
Screenshot 13: The employee terminal: the work week on the left, practice contracts on the right.JPEG, 1920×1080, 209 kB
Trailer
Trailer (MP4, 0:51)MP4, 1920×1080, 76.3 MB
Contact
A press contact has not been published yet. To hear when there is news, follow Space Station Mayhem by email.




















